{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/top-tier/gangrel-thing.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

{{ gangrel }} Gangrel Thing

{% endblock %} {% block archetype %} {% trans trimmed the_anarch_free_press=card("The Anarch Free Press"), anarch_railroad=card("Anarch Railroad"), bait_and_switch=card("Bait and Switch"), claws_of_the_dead=card("Claws of the Dead"), constant_revolution=card("Constant Revolution"), creepshow_casino=card("Creepshow Casino"), deep_ecology=card("Deep Ecology"), domain_challenge=card("Domain Challenge"), donnybrook=card("Donnybrook"), earth_control=card("Earth Control"), earth_meld=card("Earth Meld"), eyes_of_the_wild=card("Eyes of the Wild"), flesh_of_marble=card("Flesh of Marble"), form_of_mist=card("Form of Mist"), form_of_the_bat=card("Form of the Bat"), gangrel_revel=card("Gangrel Revel"), garibaldi_meucci_museum=card("Garibaldi-Meucci Museum"), groundfighting=card("Groundfighting"), heart_of_nizchetus=card("Heart of Nizchetus"), hell_for_leather=card("Hell For Leather"), hunting_grounds=card("Academic Hunting Ground", "hunting grounds"), ivory_bow=card("Ivory Bow"), kine_resources_contested=card("Kine Resources Contested"), monkey_wrench=card("Monkey Wrench"), opium_den=card("Opium Den"), organized_resistance=card("Organized Resistance"), powerbase_los_angeles=card("Powerbase: Los Angeles"), protection_racket=card("Protection Racket"), reckless_agitation=card("Reckless Agitation"), revolutionary_council=card("Revolutionary Council"), rewilding=card("Rewilding"), rotschreck=card("Rötschreck"), shattering=card("Shattering"), smiling_jack=card("Smiling Jack, The Anarch", "Smiling Jack"), sniper_rifle=card("Sniper Rifle"), society_of_leopold=card("Society of Leopold"), stolen_police_cruiser=card("Stolen Police Cruiser"), thing=card("Thing"), otso_saariluomas_deck=link("/deck-search", _("Otso Saariluoma's deck"), id="10767"), jan_kocis_deck=link("/deck-search", _("Jan Kočí's deck"), id="10513") %}

Highlights

This is a wall deck using Gangrel {{ gangrel }} barons.

The idea is to build a strong defense thanks to the Anarch and Baron cards for unlock and intercept, {{ organized_resistance }} and {{ deep_ecology }}, coupled with {{ bait_and_switch }} for bounces. Using {{ thing }}, the deck can steadily influence more and more vampires, often ending up with 4 to 6 vampires in play. Influencing a Baron quickly is very important, but it can be the second vampire if a low capacity can be put in play first to speed up the Baron with a {{ thing }}, depending on your opening hand.

The number of vampires allows for a decent forward pressure of naked bleed actions. This completes more standard wall payload cards {{ smiling_jack }} and {{ constant_revolution }}, and offers a welcome adaptability to the deck.

The list presented here uses a few weapons ({{ sniper_rifle }}, {{ ivory_bow }}) alongside a good number of {{ earth_meld }} as combat module, but there are a lot of possible variations for the combat part of the deck.

Tips & Tricks

The Anarch specific master cards are especially strong here: {{ garibaldi_meucci_museum }} is incredibly versatile, from ending troublesome combats with aggressive Anarchs to fetching the required unlock or bounce. {{ powerbase_los_angeles }} acts as cycling device as well as an additional unlock, since there are so many Anarch cards (note cards requiring Barons implicitly count as cards requiring Anarch). {{ anarch_railroad }} and {{ the_anarch_free_press }} provide permanent stealth and intercept.

{{ rewilding }} can be used to damage the prey's influence if they play locations, but can also be a good way to get rid of other problematic locations, the prime targets being permanent stealth like {{ opium_den }} or {{ creepshow_casino }}, and {{ hunting_grounds }} that go against the grinding strategy of the deck.

The combat module here is very focused on using {{ earth_meld }} for additional unlocks, but at some point it also aims at equipping someone with a {{ sniper_rifle }} to begin to grind beads out of all the blocked minions.

The stealth module is particularily interesting, with a lot of versatiliy. Of course {{ earth_control }} provides steady stealth when needed, but {{ form_of_mist }} and {{ form_of_the_bat }} can both be used either as stealth complement or as additional combat avoidance or intercept if needed.

Variants

{{ monkey_wrench }} or {{ stolen_police_cruiser }} can be included for a bit more bleed, {{ reckless_agitation }} often finds a spot, and sometimes even more political actions like {{ revolutionary_council }} , {{ domain_challenge }} or {{ kine_resources_contested }}.

There are wild variations in the combat module. The use of weapons like {{ sniper_rifle }} in here is common, but can also be dismissed in favor of aggravated damage with {{ donnybrook }} or {{ claws_of_the_dead }}. Depending on the combat module, {{ rotschreck }} or {{ gangrel_revel }} can find a spot in the master module. A couple of anarch combat cards can find their place too, like {{ groundfighting }} or {{ hell_for_leather }}, and {{ flesh_of_marble }} makes some appearances as a tool against damage-heavy decks. Check out {{ otso_saariluomas_deck }} for an example.

{{ protection_racket }} is often included in the intercept mix: it is very effective against high stealth votes like the ones {{ infernal_barons }} or {{ lutz_politics }} can display. Some versions don't bother to include {{ earth_control }} or {{ anarch_railroad }} for stealth, relying on {{ form_of_the_bat }} and {{ form_of_mist }}, plus the dissuading effect of the combat module.

Finally, Barons don't even need to be included in high numbers. Of course that means no political actions, no {{ organized_resistance }}, and more {{ deep_ecology }} and {{ eyes_of_the_wild }}. But that does not stop the deck from winning, check out {{ jan_kocis_deck }} for example.

{% endtrans %} {% endblock %}