{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/archive/giovanni-powerbleed.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
This is a powerbleed deck of the Giovanni {{ giovanni }} clan. {{ DOM }} is used for bleeds and bounces, and {{ NEC }} for block denial, a bit of stealth and combat defence.
The highest capacity vampire should be influenced first, so that {{ govern_the_unaligned }} can be used at superior {{ DOM }} to get more vampires out cheap and fast. Once it got three vampires, the deck proceeds with bleeds, using {{ govern_the_unaligned }} at inferior {{ dom }}, plus modifiers for stealth, like {{ bonding }} and {{ spectral_divination }}.
The deck has almost no defence against votes but, at the same time, isn't too exposed. It still has a {{ delaying_tactics }} just in case, and {{ spectral_divination }} can always provide a bit of intercept.
The deck is fast and brutal. It does not have a lot of stealth but the vampires are cheap, so they're out fast and start bleeding early. {{ anarch_troublemaker }} and {{ pentex_subversion }} help disable potential blockers, and a bit of stealth, plus block denial with {{ seduction }} and {{ call_of_the_hungry_dead }}, can overcome most defences.
{{ trochomancy }} is an good modifier: not only does it enhance the bleeds, it is also a good counter against {{ ashur_tablets }}.
The cards tend to cost a lot of blood: hence, {{ the_coven }}, {{ jake_washington }} and {{ perfectionist }} are included to regenerate a bit.
The combat module is a mix of {{ spiritual_intervention }} and {{ breath_of_thanatos }}: the opponents will have to ponder the risk of the latter before coming in for a rush.
A lot of minute changes can be considered:
The Giovanni {{ giovanni }} have great allies that can come in handy, like {{ tye_cooper }}, {{ ambrosius }}, {{ puppeteer }}, {{ felix }} and {{ leonardo }}. Including them might render {{ breath_of_thanatos }} more versatile and provide a welcome anti-rush defence, but might also need a bit of protection with a couple of {{ far_mastery }} to get them back if they're stolen: all in all it's good support but can also hurt the card flow.
{% endtrans %} {% endblock %}