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Frustum
A rectangular pyramid, typically representing a camera's field of view (fov) and the intersection with (or projection to) a local tangent plane.
See Also: Viewing frustum.
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| Properties | |
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hfov Get the horizontal fov (degrees).
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ltp Get the local tangent plane (Ltp) or None.
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vfov Get the vertical fov (degrees).
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| Method Details |
New Frustum. |
Compute the center and corners of the intersection with (or projection to) the local tangent plane (LTP).
See Also: Principal axes. |
| Property Details |
hfovGet the horizontal
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ltpGet the local tangent plane (Ltp) or
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vfovGet the vertical
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