Module eagle :: Class CheckBox
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Type CheckBox

object --+            
         |            
 _EGObject --+        
             |        
     _EGWidget --+    
                 |    
     _EGDataWidget --+
                     |
                    CheckBox


Check box.

Check box is an component that have only two values: True (checked) or False (unchecked).
Method Summary
  __init__(self, id, label, state, callback, persistent)
Check box constructor.
  __setup_connections__(self)
  __setup_gui__(self)
  get_value(self)
Get data from this widget.
    Inherited from object
  __delattr__(...)
x.__delattr__('name') <==> del x.name
  __getattribute__(...)
x.__getattribute__('name') <==> x.name
  __hash__(x)
x.__hash__() <==> hash(x)
  __new__(T, S, ...)
T.__new__(S, ...) -> a new object with type S, a subtype of T
  __reduce__(...)
helper for pickle
  __reduce_ex__(...)
helper for pickle
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value

Property Summary
  state

Method Details

__init__(self, id, label='', state=False, callback=None, persistent=False)
(Constructor)

Check box constructor.
Parameters:
id - unique identifier.
label - what to show on a label on the left side of the widget.
state - initial state.
callback - function (or list of functions) that will be called when this widget have its data changed. Function will receive as parameters:
  • App reference
  • Widget reference
  • new value
persistent - if this widget should save its data between sessions.
Overrides:
eagle._EGDataWidget.__init__

get_value(self)

Get data from this widget.
Overrides:
eagle._EGDataWidget.get_value (inherited documentation)

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